Posts Tagged ‘chasing dots’

We won a “Juror’s Special Pick” award!!

Wednesday, February 3rd, 2010

I had to leave Nordic Game Jam before the votes were counted in the semifinals. Apparently we first made it to the finals and then were picked by the juror Thor Frølich (Graphics Designer and Ninja Extraordinaire from IO Interactive). He liked the simplicity - that the game had one core gameconcept chase and the simplistic graphical expression.
Apparently (I wasn't there, but Rasmus was) suddenly everybody could see the benefits in our simple game as opposed to the graphically superior games :)
GREAT :)

Chasing Dots – Our contribution to Global Game Jam 2010

Sunday, January 31st, 2010


This is the game we created at the Nordic Game Jam 2010.
Finally ... after liters of chocolate milk, coffee and chocolate.
After playtesting, debugging, playtesting, debugging.... etc for 48 hours - we finally have a playable version out.
The theme for this years Game Jam was "Deception" and there was a constraint saying that you had to have a DonKEY, a MonKEY or a KEY in your game.

We chose to make a little player-vs-player maze game. The hunter (black) is faster than the hunted (white) but the hunted can spawn clones of himself.
The KEY is used to unlock the teleports (red squares).

We are considering selling the game on Xbox Live Marketplace, but let's see :)

Here's a demo of the game - have fun and let me know what you think.
You will probably need to install the XNA 3.1 framework redistributable first, if you don't already develop XNA games.
Credits:

Project Manager/Music
Lars Nysom

Audio/Concept/Leveldesign
Rasmus Lønne

Code
Malte Baden Hansen
Jesper Eiby
Jakob Lund Krarup