Chasing Dots – Our contribution to Global Game Jam 2010
This is the game we created at the Nordic Game Jam 2010.
Finally ... after liters of chocolate milk, coffee and chocolate.
After playtesting, debugging, playtesting, debugging.... etc for 48 hours - we finally have a playable version out.
The theme for this years Game Jam was "Deception" and there was a constraint saying that you had to have a DonKEY, a MonKEY or a KEY in your game.
We chose to make a little player-vs-player maze game. The hunter (black) is faster than the hunted (white) but the hunted can spawn clones of himself.
The KEY is used to unlock the teleports (red squares).
We are considering selling the game on Xbox Live Marketplace, but let's see
Here's a demo of the game - have fun and let me know what you think.
You will probably need to install the XNA 3.1 framework redistributable first, if you don't already develop XNA games.
Credits:
Project Manager/Music
Lars Nysom
Audio/Concept/Leveldesign
Rasmus Lønne
Code
Malte Baden Hansen
Jesper Eiby
Jakob Lund Krarup
Tags: chasing dots, Game Jam
February 2nd, 2010 at 22:32
Nice game, I like the idea a lot for a fast addictive game. Nice job. I fixed the pictures on my site by the way. Thanks for informing me.
February 2nd, 2010 at 22:43
Thanks!
We've got a few ideas to add for the xbox version, and we're working on singleplayer mode with graduated AI.
Hope it'll be fun to play
February 2nd, 2010 at 23:44
Well when you start to distribute for the xbox, count me in as a buyer. I would love to do an indie game review for my site.
February 3rd, 2010 at 11:16
Great - will remember that.
I haven't converted a windowsgame to xbox before, but just got my xbox up and running yesterday. So before too long .....