"Small space shooter" – a Dogme 95 inspired game

Director Lars von Trier and Thomas Vinterberg once created a set of rules called "Dogme 95" for making a specific type of movies.

One of the rules is:

"Filming must be done on location. Props and sets must not be brought in."

I regularly browse through the new art at www.OpenGameArt.org and I came across the work of Kenney (particularly his very elegant Space Shooter Art).

image

The thought struck me: "I'll make a Dogme Game where I'm only allowed to use this set of artwork and nothing else".

I have allowed myself the following slack:

  • I am allowed to use text
  • I am allowed to draw Kenneys graphics using another color in the SpriteBatch.Draw() call
  • I am allowed to scale the artwork

So far, I am very happy with the result. I am getting quite a bit of feedback from friends' kids on what needs to be added, so every once in a while I update the project.

What it looks like so far

image

 

How to play

Steer this

player

using the arrow keys,

while firing these

laserGreen

using the space key, to hit these

enemyShip

who are firing these

laserRed

towards you (avoid them, they're bad for you!)

You can also try to hit these

meteorBig

which break into these

meteorSmall

some of them even have powerups (shield/more guns).

As you progress through the levels, more enemies appear, shooting faster, eventually with targeting shots.

Try it - play or get code

You can play it with or without installing it (using click-once-deployment).
You can download the project here (xna 4.0, vs 2010), there aren't a lot of comments, but variable names are pretty descriptive Smiley

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