The backbone of your
Dungeon The caretakers who remove
corpses, fit traps, dig tunnels, reinforce walls
and bake that special poison cake for halloween
that you're so fond of. They're never unhappy,
and are well worth training as they become
quicker and eventually learn to teleport.
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Skills:
Dig/Claim, Attack, Speed Monster, Teleport |
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Mr red ´n´ ugly Your standard monster -
nothing fancy before he acquires the lightning
skill. He is attracted to your lair by training
room (9
tiles) and barracks (1 tile).
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Skills:
Attack, Protection, Squeel Bomb, Speed Monster |
Prison leftovers This fighter is nothing out
of the ordinary, but easy to create by letting
your prisoners starve in jail. They will
eventually die and rise as skeleton warriors.
Slightly faster than the orc. There is no love
lost between skeletons and Bile Demons - so don't
force them to share lair.
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Skills:
Attack, Protection, Lightning |
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Weak but evil Will sometimes go to the
prison to zap prisoners for the mere fun of it.
The side effect of this is that the prisoners
don't starve as fast when "frozen".
Detests flies and will attack them if forced to
share lair with them. Stronger than the Beetle.
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Skills:
Attack, Slow, Web Hold |
Turn Coat This is a pretty tough
creature. It loves water, and gains the freeze
spell quite early. Do not annoy it, as it will
join the enemy if that is the case. The possess
spell gives a wavy view of things.
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Skills:
Attack,
Freeze spell |
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Craftsman Better in the workshop than
in the battlefield as they are only adequate
fighters. Very good workers though and don't
complain very much. They are attracted by a workshop with minimum 1 tile.
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Skills:
Attack, Speed Monster, Squeel Bomb |
Top notch Sorceror With a Vampire around, you
can breathe easily. They are excellent
spellcasters and a fearsome adversary. When they
attain the third level they become immortal,
raising themselves in their lair when they die.
Third level also marks the time when they become
master researchers. Let it scavenge in the
scavenger room. When alone on the map, this
raises your portal attraction by half again. And
do not force them to sleep with warlocks - they
will fight.
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Skills:
Attack, Fireball, Heal, Meteor, Invisibility, Red
Bomb, Sight of Evil, Tempest, Word of Power |
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Researcher These spell casters have a
wider range of spells than even the dragons. They
are very skilled at researching but lousy
fighters and slow. Make sure you train them to
extend their range of spells. Do everything
possible to please them, as they become annoyed
easily, and will lead rebellions. Not at all fond
of vampires, and fight them at every given (and
taken) chance.
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Skills:
Attack, Fly, Slow, Teleport, Heal, Fire
Lightning, Protection, Tempest |
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