These are the rooms that you may both build and find. If you have more to say on these matters, tips on how to get the most of them or the like, please mail us!

 

BARRACKS
Allows monsters to form bands.
Cost: 150 GP
* Attracts orcs.
BRIDGE
Allows passage across lava and makes aquatic travel easier. A good place for traps, as there is no way around them, (in lava) and you can cut the bridge under the enemy or trap them on a square with traps.
Cost: 30 GP
DUNGEON HEART
Your life Force, the most important room in your dungeon. If this gets destroyed then you loose. It can take a lot of hits though.
Cost: 0 GP
GRAVEYARD
Imps put dead monsters here to eventually turn them into vampires.
Cost: 300 GP
* Attracts vampires.
GUARD POST
Some of your minions placed here wil guard the area. This can keep them from becoming annoyed at not having anything to do.
Cost: 50 GP
HATCHERY
Breeds chicken for your monsters when they get hungry. Also prisoners need food if you want to turn them over to your side. Place this close to training rooms so the creatures won't have to walk far to eat.
Cost: 150 GP
LAIR
Allows your monsters to live in your dungeon. Beware, cohabitation is not so easy...It is better to make a lot of small lairs rather than one big one, because some creatures don't like living next to each other: Flies & Spiders, Vampires & Warlocks and Bile Demons & Skeletons, they will actually fight each other.
Cost: 100 GP
LIBRARY
Allows spells and additional buildings to be researched. It should be placed away from noisy areas (training rooms and workshops) as the research is interrupted by the noise.
Cost: 200 GP
* Attracts warlocks.
PORTAL
Summons monsters from outside your Dungeon. You must have a lair to use it. You find it rather than build it.
Cost: 0 GP
PRISON
Allows minions and heroes to be locked away, turned to your side or resurrected as skeletons.
Cost: 300 GP
SCAVENGER ROOM
Attracts more monsters of certain type when they are placed in here.
Cost: 750 GP
TEMPLE
Allows monsters to be sacrified to the gods. Monsters feel at ease here. These are Bullfrogs official sacrifice combos:

Cost: 300 GP

TORTURE CHAMBER
Torture your monsters to make an example or enemies to turn to your side, offer service or resurrect as ghosts. Always feed enemies before sending them here, because the longer they live under torture, the greater the chance of converting them.
Cost: 350 GP
TRAINING ROOM
Trains monsters so they gain levels. Its very expensive though. You can also train imps.
Cost: 150 GP
* Attracts demon spawn.
TREASURE ROOM
Stores gold for you to spend and to pay your monsters. One of the most important rooms and the main goal for all adventurers. Place them close to the gold or gem fields so the imps won't have to carry the resources so far.
Cost: 50 GP
WORKSHOP
Allows traps and doors to be built by your minions. Remember to slap the monsters working here that will make them work harder.
Cost: 200 GP
* Attracts trolls.


This Guide has been made possible through the screenshots of Sébastien Mouton. If you want to use these pictures, please obtain his permission.