Jeff
Stewart submitted this
Building
libraries:
Everybody likes
an efficient library. You build a 36-tile library
that attracts numerous warlocks (or so it seems)
and your warlocks all research to death, and you
get more spells, yada yada yada.
Well folks,
you'll see the problem later on. See, in any
dungeon keeper level, you'll need to predict the
future a little. Building a HUGE library is
senseless, because once you've gotten to the
"There is nothing left to research!"
point, you have a HUGE plot of land that has
become all but useless.
"Well, sell
it!" you say. Sure, you can sell it. But
unless you want to take the time to figure out
exactly which tiles your spells occupy, you'll
end up destroying all your research. You can't
move spells, so whatever room you make out of
what you -do- sell will have its efficiency
decreased by sporadic library tiles.
Only make your
library as big as you need for any given time.
Start with a 9-tile library, then, if
"God" says "Your Library, is too SMALL."
then grow it by one tile on two sides (keep it
square).
But DON'T just
make an arbitrarily huge library. It does not
make your warlocks research faster and does not
attract more warlocks (read the manual, folks).
If there are only 2 spells available in the
level, then you've wasted a lot of space.
The myth of the portal?
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