DiSSiPER submitted
this
I just
found a bug in the monsters' artificial
intelligence, and the way to
work around it. I was happily building my
dungeon, it was crawling with
monsters, and I had built all types of rooms. All
types? Damn! I forgot the
hatchery!! My monsters were all hungry, and two
of them, Demon Spawns, were angry at being
hungry. Over their head was a "hungry"
symbol (a fork and a knife) and an
"angry" symbol (a red sad face) rapidly
flashing. Seeing this,
I hastily built the biggest hatchery of them all,
and ALL my minions ran to
it and waited for chickens to pop out. It was a
cute sight, all those
monsters running at chickens -- even a couple of
my warlocks died of hunger,
right in the hatchery. But my smile disapeared
when I noticed my two angry
Demon Spawns attacking the walls of my hatchery.
Soon, all the other creatures left the hatchery,
leaving the two angered
Spawns to their vandalism spree. I almost killed
them with slaps, to no
avail. Prison and torture didn't work neither. I
picked the two of them up,
and dropped them in the middle of a swarm of
chickens -- each of them ate
one, only one, then went back to putting my walls
down. Gee. I picked them
up again, made them eat a chicken again, and they
did it again. I had to
feed each of them about 10 chickens by hand; this
done, they weren't hungry
anymore, and the "angry" symbol
disapeared too. They went training as if
nothing happened.
Here, we see two bugs. The first one is that I
never got the "Thou must
build a Hatchery to feed your minions"
message -- those things can be
forgotten easily in the building spree; we need
those reminders. The second
one is that when a creature is angered with
hunger, vandalism is higher in
its priorities than food. And that's stupid.
A tip on keeping my creatures
when they want out?
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