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Lesson 4
Creating players and teams

When making players you need to understand three things:

  • A player can be computer controlled or player controlled (all teams, but the player's team, should be computer controlled)
  • For each player you have to set who that player regards as friends, enemies or neutrals.
  • For each player you can have any number of teams. Teams are logical groupings of units (e.g. "border patrol", "base guard", etc.)

Below is a video that will show you how to set up a simple singleplayer map with 3 players:

  • Civilian player - has the team "prisoners" who are neutral to begin with.
  • GLA player "BadGuy" - has three teams:
    • Tower guards - start out by entering a tower and guarding it
    • Patrol - run around a waypoint path, guarding it
    • Guards - are all guarding an area between the player and the GLA
  • China player "Player" - is controlled by the player and has a good deal of infantry.

This map also shows you why you need to set a teams state to "Aggressive", because these GLA troops don't shoot before they are shot at. The map shows some elements of scripting you don't need to understand yet: freeing prisoners, setting up patrolling and guarding. These subjects are all covered individually later, but it goes to show why dividing a computerplayer's units into teams is a good idea.

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Command & Conquer(TM) and Command & Conquer Generals(TM) are Registered Trademarks of EA games.