xnaFan's Blog » StarSuckers http://xnafan.net XNA tutorials, code and games Thu, 13 Feb 2014 15:17:45 +0000 en-US hourly 1 https://wordpress.org/?v=4.2.22 Progress on StarSuckers http://xnafan.net/2012/05/progress-on-starsuckers/ http://xnafan.net/2012/05/progress-on-starsuckers/#comments Sun, 13 May 2012 07:59:10 +0000 http://xnafan.net/?p=429  

starsuckerstitle_new_small600

As you can see above: the splash screen for Starsuckers has been updated using Flavio Takemoto’s “Shine Energy 5” image from SXC – thanks Flavio! Smile

We’re currently in the process of going through the Microsoft “Evil List”, and making sure our game lives up to the checklist before we send it for approval. If any of you are going to create a game for XBOX, there’s also a best practices list you should adhere to, and these two may be of interest as well:

http://forums.create.msdn.com/forums/t/17830.aspx
http://create.msdn.com/en-US/resources/help/peer_review_language_faq

GameThumbnail The Game Thumbnail is currently this logo here (left) – we may change it so the splashscreen and game thumbnail are more in sync graphically – but we’re not graphics artists, so we’ll see about that Winking smile

We’re defining what will be left out of the trial version. We’re considering, the single player mode (with AI), the multishots and the ability to aim yourself instead of the Starsucker firing for you, to be extra for the full version.

More updates as we progress!

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StarSuckers – our IndieJam 2012 entry http://xnafan.net/2012/04/starsuckers-our-indiejam-2012-entry/ http://xnafan.net/2012/04/starsuckers-our-indiejam-2012-entry/#comments Thu, 26 Apr 2012 13:32:04 +0000 http://xnafan.net/?p=420  

In the beginning of April we participated in the cozy IndieJam in Aalborg, Denmark.
The theme was “Out of this world”, and our little two-man-team got a split-screen two-person-spaceshooter up and running before the time of judgement, sunday morning Smile.

StarSuckers_screen-1024x574

We were ONE measly vote from winning the indie Smile. So we have decided to publish the game on the XBOX 360 Indie channel. We’re devoting one day a week to the project, so before the summer is over, you will probably be able to play it.

If you’ve got XBOX 360 controllers with a USB adapter – you can download the playable version (XNA 4.0) and beat a friend (or enemy) of yours at home Winking smile … or maybe get the code.

Created by yours truly and Jesper Niedermann.

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