Hi there! ...Wanna play Generals?
I have been playing EA Games' Command & Conquer - Generals for some time now.
I have been fiddling around with the World Builder some more, and now I have figured out how to make singleplayer missions too.
If you want to learn something about scripting single player missions yourself, then have a look at my tutorials.
This map is designed for twoplayer games where you don't want the opponent to be able to rush you. The main concept
is two identical coastlines on either side of a dead volcano. It is set in a beautiful little island setting with palms, ocean and lots of greenery.
The only way from either base to the other's base is along the coastline via a narrow ramp, over the volcano and via a narrow ramp
to the opposite side. Ad to make it even harder to rush, there are
plenty of bunkers along the road to slow the enemy's advance..
To make things a little interesting - there are two Oilderricks on each coastline - but they've been placed just past the ramp from the volcano, so it is a little easier to get to the enemy's ressources, but still, they are camped down behind a couple of bunkers - so going for them won't too easy.
Frozen fortress was made to give teams a really good map for working together on.
The map takes a bit of inspiration from medieval castles, with "towers" in the corners, and a thin "catwalk" between the teammates.
Two people working together can make a very hard to reach fortress out of their side of the map.
There isn't much space to build on at the original base - which means that the two players will have to expand on to the tundra in the center of the map. Apart from the standard supply depot, there is a storage area, with some smaller supply packages, and a UN container.
There are quite a few ressources for each team, located between the players on each team.
I have seen a few teams starting a fight over shared ressources, so - don't! : )
This is a map for four players. They can be teamed, but they can just as easily be 1 on 1 on 1 on 1 : )
It is a pretty straightforward hurry, hurry, hurry - map with lots of ressources to fight over, and try to be the first to reach.
The thing that makes this map interesting is that there isn't a lot of room, which excludes lots of airbases. This means that it will mainly be a groundwar, where digging in will be important. : )
Each starting area is prebuilt with 6 bunkers, to ease defending the base. Between each of the 4 starting areas, there is a little triangle of ressources. In front of each extra oil derrick is a $1000 crate.
In this mission you start out with only a Red Guard sergeant and four Tank Hunters, all five behind enemy territory.
Here is a picture of your starting situation:
Here are two of my replays. The first one was a game i had to win. I was playing 2vs2 on a $$$$ map, and my teammate dropped out quite early on in the game.
I was actually getting hold of the situation and winning, when the two cheaters started using superweapons, though we had agreed no superweapons prior to the battle. So then I started building also, and eventually won. : )))
The other one is just showing off: me beating 6 Brutal AIs on the Twilight Flame map.